200 +

Online Learning Hours

Unreal Certified

Faculty

Build

Your Metaverse

Live

Interactive Classes

6 Months

Duration

July'22

Admission Open

About the Program

It is an instructor led Intensive online course for Architects and Interior Designers who wish to up-skill to the latest real-time visual technologies that are revolutionising the Industry with next-gen production workflows. Gain a thorough overview of Unreal Engine and its photo-real design driven development workflow that speeds up the visualisation process and cuts out rendering and enables interactivity. Learn how Unreal Engine integrates with PLM, BIM and CAD tools to create a robust real-time industrial visualisation pipeline.

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Key Highlights

  • Master Certificate from Edge & Unreal
  • Unreal certified trainers
  • International Curriculum
  • Real time rendering; faster delivery of work
  • Internship ready by completing bootcamp
  • New Age Course to stand out from the crowd
  • Live Master classes from Experts
  • Become master of all by learning one tool: Unreal.
  • New Age Course to stand out from the crowd

Detailed Curriculum

Best in class content by highly experienced Faculty & eminent industry leaders.

Unreal Engine Bootcamp

Introduction to the basics of the Unreal Engine user interface and key functionalities.

1.GETTING STARTED WITH UNREAL ENGINE
  • Introduction to Unreal Engine.
  • Showcasing Epic Games Launcher.
  • Creating First Project in UE4.
2.NAVIGATION AND INTERFACE
  • Unreal Editor Basics.
  • Viewport Window.
  • Detail Panel.
  • World Outliner.
  • Hotkeys and Controls.
3.MESHES, ACTORS AND COLLISION 
  • Common Meshes and Actors.
  • Static Mesh Editor.
  • Convex and Concave Collision.
4.ASSET PLACEMENT 
  • Setup Megascans Downloader.
  • Add assets from the Unreal Store to the project.
  • Explore tools for placements.
  • Begin building and blocking out the level
5.MATERIALS
  • Introduction to Materials.
  • What is PBR?
  • Basics of Material Editor.
  • Understanding Different Textures.
  • Creating your first Material.
  • Master Materials and Material Instances.
6.LANDSCAPE
  • Create the terrain using Landscape tools.
  • Building worlds using Landmass Plugin.
  • Exploring systems for Texture painting and Foliage tool.
7.LIGHTING
  • Types of lights and properties.
  • Baked lighting – Lightmaps.
  • Dynamic lighting.
  • Global illumination.
  • Setting up Volumetric fog.
8.BLUEPRINTS
  • Introduction to Blueprint.
  • Blueprint Editor UI.
  • Level and Class Blueprint.
  • Event Graph.
9.CAMERAS, SEQUENCER AND POST PROCESSING 
  • Using CineCamera Actor.
  • Introduction to Sequencer for animating cameras, light, etc.
  • Depth of Field.
  • Understanding Color Grading.
  • Real-time post processing to polish the level.
  • Render out Cinematic Frame or Video.

Advanced Unreal Engine

Introduction to the basics of the Unreal Engine user interface and key functionalities.

1.GETTING STARTED WITH UNREAL ENGINE
  • Introduction to Unreal Engine.
  • Showcasing Epic Games Launcher.
  • Creating First Project in UE4.
2.NAVIGATION AND INTERFACE
  • Unreal Editor Basics.
  • Viewport Window.
  • Detail Panel.
  • World Outliner.
  • Hotkeys and Controls.
3.

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Faculty

For detailed information on individual faculty research, publications, grant funding and laboratories please go to each faculty member's

  • For Engineers in the field of Contruction or Civil, and Architects who wish to up-skill their knowledge with the latest tools in realtime architectural visualisation.
  • Working professional, early career students and final year students
  • Architecture and Interior Visualizer
  • AR/VR/MR visualisation
  • Site Planning Visualiser
  • Urban planner
  • Interior designer
  • Set Designer
  • Movie Architect
  • Geography Info. System Solution Architect
  • Become an Unreal Engine Visualiser
  • UE integration with PLM
  • Create realistic visual presentations in AR/VR/MR
  • 3D Designing Skills
  • 3D architectural visualization
  • 3d Modelling using 3ds max
  • Real-time visualization strategy
  • Lighting visualisations
  • Architectural Rendering
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Master Certificate in Architecture Visualisation

After completing the course get master certificate from Edge by Pearl Academy

  • Edge is Unreal Authorized Training Center.
  • Powered by Unreal Engine; giving access to real time rendering.

Master Certificate in Architecture Visualisation

Live Online

INR 90,000 + GST

No cost EMI starting at INR 15,000

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Frequently asked
questions

This is the first item's accordion body. It is shown by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the .accordion-body, though the transition does limit overflow.

This is the second item's accordion body. It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the .accordion-body, though the transition does limit overflow.

This is the third item's accordion body. It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the .accordion-body, though the transition does limit overflow.

Placeholder content for this accordion, which is intended to demonstrate the .accordion-flush class. This is the second item's accordion body. Let's imagine this being filled with some actual content.

Placeholder content for this accordion, which is intended to demonstrate the .accordion-flush class. This is the third item's accordion body. Nothing more exciting happening here in terms of content, but just filling up the space to make it look, at least at first glance, a bit more representative of how this would look in a real-world application.